Britannia: referee info

Loot

Basic loot

Roll Loot Sell price
1 Wild herbs 1 Copper
2 Animal parts 1 Copper
3 Ore 1 Silver
4 10 Silver
5 Basic weapon 5 Silver
6 5 Supply 50 Copper

Legendary loot

Roll Loot Sell price
1 Elixer 1 Gold
2 Potion 4 Gold
3 Legendary weapon 1 Gold
4 3d100 Silver
5 1d10 Ore 1 Silver/Ore
6 Legendary Weapon 1 Gold

Crafting

Elixers

Each Elixer grants a session bonus. A player can only have 1 Elixer active per session.

Elixers can be crafted or bought at the Apothecary.

Cost:

  • 1 Gold, or
  • 10 Wild herbs and 10 Silver, or
  • 5 Wild Herbs, 2 Animal parts, and 10 Silver

Elixers have a random bonus:

Roll Bonus
1 Double XP
2 Add 1d4 to all attack rolls
3 Add 1d4 to all saves
4 Carry an extra 10 Supply with no cost
5 1d4 extra HP
6 1d4 bonus to 1 Ability Score

Potions

Potions restore all HP and Ability Score Damage. Using a Potion takes a Turn if in combat.

Potions can be creafted or bought at the Apothecary.

Cost:

  • 50 Wild herbs, 20 Animal parts, and 1 Gold, or
  • 4 Gold

Weapons

Weapons can be upgraded at a blacksmith. Each upgrade grants 1d4 permanent damage to the weapon. Cost:

  • 30 Ore and 50 Silver, or
  • 1 Gold

Merchants